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Sections and component prompts

AI website sections for faster page composition.

You do not always need a complete template. Use focused prompts for hero sections, cards, navigation, pricing, motion, shaders and interface components to upgrade one part of a website without replacing the entire product.

Why this collection

Choose with visual evidence, then build from explicit requirements.

01

Build one section at a time

Add a focused visual block to an existing page while keeping the rest of your design system intact.

02

Explore interaction patterns

Compare animated heroes, component states, loaders, shaders and interface behaviors before implementation.

03

Combine compatible ideas

Use multiple section prompts to assemble a custom page, then normalize typography, spacing and tokens across the result.

Practical workflow

From visual reference to a working website.

  1. STEP 01

    Identify the missing block

    Decide whether the page needs a stronger hero, clearer conversion section, richer UI or a motion-led visual moment.

  2. STEP 02

    Choose a compatible section

    Match the preview to the surrounding layout, density, color system and technical capabilities of your site.

  3. STEP 03

    Integrate and normalize

    Ask your AI builder to reuse existing components and design tokens, then test the section at every breakpoint.

Questions

What to know before you build.

Can I use a section without the full template?

Yes. Section prompts are useful for adding or replacing a focused part of an existing website.

How do I keep sections visually consistent?

Tell the AI builder to map colors, type, spacing and radius values to your existing design tokens instead of introducing a second system.

Are animated sections mobile-friendly?

The briefs include responsive intent, but complex animation should still be tested for performance, reduced-motion preferences and touch devices.

Can I combine several prompts?

Yes. Implement them separately, then ask the tool to unify shared components, tokens and motion conventions.